#pragma once
#include "FysicsEngine/Renderer/RendererAPI.h"

namespace Fysics {

	class OpenGLRendererAPI :public RendererAPI
	{
	public:
		virtual void SetClearColor(const glm::vec4& color) override;
		virtual void Clear() override;

		virtual void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray) override;
	private:

	};
}